25 'Deities & Demigods 3rd Edition, Marvel HeroClix, Vampire the Masquerade Action Figures' (Game Trade Magazine #001. Add to Basket. Convert currency. Shipping: US$ 5.95. Within U.S.A. Deities and Demigods (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement). This is the second release of the. Complement the other two parts of the whole (the previously released MONSTER MANUAL and the upcoming. With a greatly expanded version of GODS, DEMI-GODS 8 HEROES which will follow). Actually adds little or nothing to the game, revising the old, and adding and expanding.

Welcome to the 1st Edition AD&D Collector's Guide! This is one of a series of Echohawk's D&D Collector's Guides, each of which aims to provide a comprehensive guide to D&D products published for a particular setting or era of the game. Heroes 6 cd key activation code. This particular guide focuses on Advanced Dungeons & Dragons, which was launched in 1977 and ran until 1989, when it was succeeded by AD&D 2nd Edition. Notable for this era of D&D is the large amount of licensed merchandise that was produced, including a significant line of action figures, three different beach towels, halloween costumes and even a frisbee. This Collector's Guide doesn't list AD&D products that are included in the,,,, and Collector's Guides.

Credits are due to the, the and, all of which are invaluable resources for anyone researching the history of Dungeons & Dragons. This was the seventeenth installment when the Collector's Guides were first published. The original thread for this Collector's Guide is.

Major Differences • the list of classes • the presumption of Non-Weapon Proficiencies • Advancement of Thief Skills • nature of Bards • Kits • Specialist Mages • Clerics • THAC0 • Psionics The list of Classes AD&D 1E Core: Assassin, Cleric, Druid, Fighter, Illusionist, Paladin, Ranger, Thief, Wizard. Bard is special, see below. AD&D 1E+ UA: Assassin, Barbarian, Cavalier, Cleric, Druid, Fighter, Illusionist, Paladin, Ranger, Thief, Thief-Acrobat, Wizard. Bard is special, see below. AD&D 2E: Bard, Cleric, Druid, Fighter, Magic User, Paladin, Ranger, Specialist Mage, Thief. Barbarian and Cavalier still exist, but as kits, which see below. Non-Weapon Proficiencies While NWP's exist in late AD&D 1E, they are presumed to be optional add-ons, and not listed in adventures.

Demigods

In AD&D 2E, while technically optional, almost all examples and almost all pregen characters include the Non-Weapon proficiencies. They are presumed as a part of the game line design. This is a huge change in the nature of adventures, too. The use of NWP's is expected in some adventures, and explicitly required for a few more. Thief Skills In AD&D 1E, thief skills advance along specific tracks, and all characters of a given level have the same ones have the same base, modified for race, armor, and attributes. This also means NPC thieves do not need their scores listed, as they can be figured from the DM Screen on the fly. In AD&D 2E, thief skills have a base at 1st level, but a pool of points added to that base at 1st level, and a smaller pool at each level thereafter.

Thief skills must be listed for NPC's, as it's much harder to assign on the fly. Further, in later 2E materials (Dark Sun, Skills & Powers), there are additional thief skills added, and PC thieves pick which ones they take at first level, and gain the remainder at 9th.

This also affects Bards, as in 2E, bards gain certain thief skills for being bards, and use the same points per level method as thieves. Bards In AD&D 1E, the Bard in the PH can only be taken by dual-classed fighter/thief characters. The Character must be between 5th and 8th level as a fighter, then 4th and 7th as a thief, and then dual class into Bard. This requires some insane stats, and extensive play. Bards will likewise have extensive thief abilities, be competent fighters, and will not gain more HP for several levels due to the dual classing rules. In AD&D 2E, Bards are a core class.

The thief skills are a subset, not the full range. Fighting ability is weaker than fighters. HP are comparable to thieves.

Historical Note: The original Bard class in Strategic Review was closer to the 2E bard than the 1E presentation, but the details of ability were comparable to using the 1E bard as a core class. Kits (2E only) The concept of Kits is mentioned in the 2E Core Rules, but they are not presented until the Player's Handbook Rules Expansions (PHBR series). A kit has a set of requirements, provides some bonus proficiencies, and occasionally, bonus special abilities. Many were somewhat extreme. The equivalent role in 1E was filled by specialized subclasses presented in magazines, as exemplified by the Cavalier.